SCIENCE ARTICLE
Integrating traditional and digital art through XR technologies: A qualitative study of artistic collaboration and audience experience
 
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1
Marketing Department, Faculty of Economics, Finance and Management, University of Szczecin, Poland
 
2
Management Department, Faculty of Economics, Finance and Management, University of Szczecin, Poland
 
3
Fakultät für Wirtschaftswissenschaften, Hochschule Wismar University of Applied Sciences Technology, Business and Design, Germany
 
4
Graphic, Academy of Art in Szczecin, Poland
 
 
Submission date: 2025-07-25
 
 
Final revision date: 2026-01-12
 
 
Acceptance date: 2026-03-09
 
 
Online publication date: 2026-04-08
 
 
Publication date: 2026-04-07
 
 
Corresponding author
Monika Spychalska-Wojtkiewicz   

Marketing Department, Faculty of Economics, Finance and Management, University of Szczecin, Cukrowa 8, 71-004, Szczecin, Poland
 
 
Management 2026;(1):151-172
 
KEYWORDS
JEL CLASSIFICATION CODES
M10
M11
M31
 
TOPICS
ABSTRACT
Research background and purpose:
This study examines the emerging paradigm of collaboration between traditional and digital art forms through extended reality (XR), augmented reality (AR) and virtual reality (VR) technologies. We identify critical research gaps including the need for integrated aesthetic theories, longitudinal impact studies, standardized evaluation frameworks, accessibility considerations, and sustainable production models. The primary objective of this study is to investigate how extended reality (XR) technologies, including augmented reality (AR) and virtual reality (VR), can facilitate the integration of traditional and digital art forms. Specifically, the research seeks to examine how XR technologies influence artistic creation, exhibition practices, and audience reception, while preserving the original artistic intent. Furthermore, the study aims to identify the challenges and opportunities arising from interdisciplinary collaboration between traditional artists and technologists, as well as the managerial implications for cultural institutions navigating this hybrid paradigm.

Design/methodology/approach:
This research is guided by the following hypotheses: • H1: The integration of XR technologies with traditional art forms can successfully preserve the original artistic intent while simultaneously enhancing audience engagement and expanding opportunities for artistic expression. • H2: Effective interdisciplinary collaboration between traditional artists and technologists—grounded in user-centered design principles and mutual respect for artistic authenticity—is essential for achieving meaningful and sustainable integration of XR technologies into traditional art practices. Through qualitative analysis of expert interviews with artists, technologists, and cultural professionals, complemented by case study.

Findings:
Our findings suggest that successful integration depends on balancing artistic intent with technological capabilities, careful consideration of physical-virtual transitions, and user-centered design approaches. The study identifies five key themes: (1) hybrid reality experiences as artistic extensions rather than replacements; (2) site-specific issues in implementing XR art; (3) audience expansion and deepened engagement through interactive elements; (4) different attitudes of artists toward technological collaboration; and (5) technical challenges requiring interdisciplinary solutions.

Value added and limitations:
This research contributes to our understanding of an emerging artistic paradigm that respects tradition while embracing digital possibilities, suggesting that the future of art lies not in replacing one medium with another, but in their thoughtful integration.
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ISSN:1429-9321 (1997-2019)
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