SCIENCE ARTICLE
Nostalgia or a broader experience? What works in marketing communication targeted at adults
in the toy industry: the LEGO case
More details
Hide details
1
Student Scientific Club of Marketing, Poznań University of Economics and Business, Poland
2
Institute of Marketing, Poznań University of Economics and Business, Poland
Submission date: 2025-10-06
Final revision date: 2025-11-25
Acceptance date: 2026-03-12
Online publication date: 2026-04-07
Publication date: 2026-03-30
Corresponding author
Kinga Kubaszewska
Student Scientific Club of Marketing, Poznań University of Economics and Business, Poland
Management 2026;(1):173-197
KEYWORDS
JEL CLASSIFICATION CODES
TOPICS
ABSTRACT
Research background and purpose:
Toy companies are increasingly striving to reach adult consumers and respond to their evolving needs. However, purchasing behaviour of adults in the toy industry, as well as the marketing strategies targeting them, remain insufficiently explored. This paper aims to evaluate the importance of factors influencing their purchase decisions and to examine how toy companies can design marketing communication aimed at adults. The analysis uses LEGO as a case study and is grounded in experiential marketing, with nostalgia considered as one of its elements.
Design/methodology/approach:
The study employed a quantitative approach through an online survey conducted in 2024. The sample included 117 individuals aged 18 and above from Poland, including AFOLs (Adult Fans of LEGO). The questionnaire explored purchase frequency, motivations, and perceptions of LEGO brand’s adult-oriented marketing communication. The analysis was complemented by a case study of LEGO. Both the questionnaire and the case study were grounded in experiential marketing components.
Findings:
The study achieved its objective by evaluating the importance of factors influencing adults’ purchasing decisions and demonstrating how LEGO brand’s marketing strategy integrates experiential components. The results show that marketing strategy emphasizing experiences is perceived positively and encourage adult customers to purchase LEGO products. The most important drivers are fun, desire to relax, hobby and stimulation of creativity, while nostalgia is less important, however it can foster brand loyalty, particularly among older customers. LEGO brand’s strategy illustrates how nostalgia can function as a complementary element within a broader experiential approach.
Value added and limitations:
This research provides insights into how toy companies can effectively reach adult customers by emphasizing various experiences while integrating nostalgia as a supporting factor. Nevertheless, the study is limited by its focus on a single brand and a small sample restricted to Polish respondents, which may constrain generalizability. Future research should examine multiple toy brands across different cultural contexts and further explore interplay between nostalgia and other experiential factors.
REFERENCES (68)
1.
Alkhafagi, Y. A. M. (2023). The effect of nostalgia marketing on consumers’ purchase intention. Journal of Economics and Administrative Sciences, 29(136), 27-39.
https://doi.org/10.33095/jeas.....
2.
Batat, W. (2022a). Strategies for the digital customer experience: Connecting customers with brands in the phygital age. Edward Elgar Publishing.
http://dx.doi.org/10.4337/9781....
3.
Batat, W. (2022b). Why is the traditional marketing mix dead? Towards the “experiential marketing mix”(7E), a strategic framework for business experience design in the phygital age. Journal of Strategic Marketing, 32(2), 101-113.
https://doi.org/10.1080/096525....
4.
Belhaj, M., & Lehman, K. (2024). Conceptualising experiential marketing strategies in tourism and hospitality. Tourism and Hospitality Research, 1-13.
https://doi.org/10.1177/146735....
6.
Chen, H. B., Yeh, S. S., & Huan, T. C. (2014). Nostalgic emotion, experiential value, brand image, and consumption intentions of customers of nostalgic-themed restaurants. Journal of Business Research, 67(3), 354-360.
http://dx.doi.org/10.1016/j.jb....
8.
Datta, V. (2017). A conceptual study on experiential marketing: Importance, strategic issues and its impact. International Journal of Research-Granthaalayah, 5(7), 26-30.
https://doi.org/10.29121/grant...
9.
Errajaa, K., Partouche, J., & Dutot, V. (2013). The co-creation process in the development of nostalgic new products. European Journal of Innovation Management, 16(4), 440-458.
http://dx.doi.org/10.1108/EJIM....
10.
Gentile, C., Spiller, N., & Noci, G. (2007). How to sustain the customer experience: An overview of experience components that co-create value with the customer. European Management Journal, 25(5), 395–410.
https://doi:10.1016/j.emj.2007....
11.
Geraghty, L. (2019). In a “Justice” League of Their Own: Transmedia Storytelling and Paratextual Reinvention in LEGO’s DC Super Heroes. In: Hains, R., Mazzarella, S. (Eds.), Cultural Studies of LEGO (pp. 23-46). Palgrave Macmillan, Cham.
https://doi.org/10.1007/978-3-....
12.
Gonzalez-Cavazos, B., Quintanilla, C., & Ayala, E. (2025). The Nostalgia Effect on Brands Across Gen X and Gen Z. Journal of Global Marketing, 38(5), 553–571.
https://doi.org/10.1080/089117....
13.
Grębosz-Krawczyk, M. (2018). The impact of nostalgia on brand equity in a post-communist economy. Economics & Sociology, 11(2), 216-228.
http://dx.doi.org/10.14254/207....
14.
Grębosz-Krawczyk, M. (2020). How nostalgia affects brand equity? Consumers’ attitudes towards nostalgic generational and transgenerational brands. European Research Studies Journal, 23(4), 1019-1034.
http://dx.doi.org/10.35808/ers....
15.
Grębosz-Krawczyk, M., Zakrzewska-Bielawska, A., & Otto, J. (2021). The role of social media in communication of nostalgic brands. Procedia Computer Science, 192, 2413-2421.
https://doi.org/10.1016/j.proc....
16.
Hains, R. C., Shewmaker, J. W. (2019). “I Just Don’t Really, Like, Connect to It”: How Girls Negotiate LEGO’s Gender-Marketed Toys. In: Hains, R., Mazzarella, S. (Eds.) Cultural Studies of LEGO (pp. 247-269). Palgrave Macmillan, Cham.
https://doi.org/10.1007/978-3-....
17.
Hamdani, N. A., Widiasih, N., Gumilar, I. R., Herlianti, A. O., & Setiana, S. M. (2023). Promotion and experiential marketing on purchasing decisions mediated by e-WOM in coffee SMEs. Journal of Eastern European and Central Asian Research (Jeecar), 10(6). 900-910.
http://dx.doiorg/10.15549/jeec....
18.
Healey, A., Mendelsohn, A., Council on Early Childhood (2019). Selecting appropriate toys for young children in the digital era. Pediatrics, 143(1), e20183348.
https://doi.org/10.1542/peds.2....
19.
Holak, S. L., Matveev, A. V., & Havlena, W. J. (2007). Nostalgia in post-socialist Russia: Exploring applications to advertising strategy. Journal of Business Research, 60(6), 649-655.
https://doi.org/10.1016/j.jbus....
20.
Holbrook, M. B., & Schindler, R. M. (1991). Echoes of the dear departed past: Some work in progress on nostalgia. Advances in Consumer Research, 18(1), 330-335.
21.
Hungenberg, E., Slavich, M., Bailey, A., & Sawyer, T. (2020). Examining minor league baseball spectator nostalgia: a neuroscience perspective. Sport Management Review, 23(5), 824-837.
https://doi.org/10.1016/j.smr.....
22.
Jennings, N.A. (2019). “It’s All About the Brick”: Mobilizing Adult Fans of LEGO. In: Hains, R., Mazzarella, S. (Eds.) Cultural Studies of LEGO. (pp. 221-243). Palgrave Macmillan, Cham.
https://doi.org/10.1007/978-3-....
23.
Ju, I., Kim, J., Chang, M. J., & Bluck, S. (2016). Nostalgic marketing, perceived self-continuity, and consumer decisions. Management Decision, 54(8), 2063-2083.
http://dx.doi.org/10.1108/MD-1....
24.
Kessous, A. (2015). Nostalgia and brands: A sweet rather than a bitter cultural evocation of the post. Journal of Marketing Management, 31(17–18), 1899–1923.
https://doi.org/10.1080/026725....
25.
Kim, K., Hong, A., & Li, Y. (2021). Effects of consumer personal characteristics and psychological factors on nostalgia marketing. International Journal of Electronic Marketing and Retailing, 12(1), 89-109.
https://doi.org/10.1504/IJEMR.....
26.
Kot, W. (2024, January 9). Kolejny światowy gigant podejmuje współpracę z Igą Świątek! Polka ambasadorką LEGO [Another global giant partners with Iga Świątek! The Pole becomes an ambassador for LEGO]. NowyMarketing.
https://nowymarketing.pl/kolej....
27.
Lasaleta, J. D., Sedikides, C., & Vohs, K. D. (2014). Nostalgia weakens the desire for money. Journal of Consumer Research, 41(3), 713–729.
https://doi.org/10.1086/677227.
28.
LEGO. (2021). A New Mindful Mix: the LEGO Group releases a soothing soundscape created with thousands of LEGO® bricks. Retrieved May 11, 2025, from
https://www.lego.com/en-pl/abo....
32.
LEGO. (2025d). Racing History! The LEGO Group and Formula 1® take over the Miami Grand Prixwith 10 fully drivable LEGO® cars with F1 race drivers at the wheel. Retrieved May 11, 2025, from
https://www.lego.com/en-us/abo....
33.
Lubiński, K. (2020a). The Effects of Nostalgia-based Advertising on a Toy Company’s Brand Equity: The Example of the LEGO Group. Zeszyty Naukowe Uniwersytetu Ekonomicznego w Krakowie, 990(6), 29-48.
https://doi.org/10.15678/ZNUEK....
34.
Havlena, W. J., & Holak, S. L. (1991). “ The Good Old Days”: Observations On Nostalgia and Its Role In Consumer Behavior. Advances in Consumer Research, 18(1), 323-329.
35.
Lubiński, K. (2020b). The Study of Nostalgia-Oriented Strategy Aimed at Millennials on the Example of the LEGO Group. Journal of Intercultural Management, 12(2), 82-105.
http://dx.doi.org/10.2478/joim....
37.
Manjusha, J., Mitra, S., & Bhooshetty, L. (2021). Is Nostalgia Marketing a Game-Changer for Toy Industry? Ilkogretim Online, 20(5), 1820–1831.
https://doi.org/10.17051/ilkon....
38.
Marketing przy kawie. (2021, November 24). Klocki Lego dla dorosłych promowane w telewizji [LEGO bricks for adults promoted on television].
https://marketingprzykawie.pl/....
40.
Merchant, A., Latour, K., Ford, J. B., & Latour, M. S. (2013). How strong is the pull of the past? Measuring personal nostalgia evoked by advertising. Journal of Advertising Research, 53(2), 150-165.
https://doi.org/10.2501/JAR-53....
41.
Muehling, D. D., Sprott, D. E., & Sultan, A. J. (2014). Exploring the boundaries of nostalgic advertising effects: A consideration of childhood brand exposure and attachment on consumers’ responses to nostalgia-themed advertisements. Journal of Advertising, 43(1), 73-84.
https://doi.org/10.1080/009133....
42.
Nowak-Kluczyński, K. (2023). Klocki Lego - Zabawka Dla Dzieci I Afoli. Konteksty Edukacyjne Oraz Pedagogiczne [LEGO Bricks – a Toy Both for Kids and for AFOLs. Educational and Pedagogical Context]. Studia Edukacyjne, 69, 77–96.
https://doi.org/10.14746/se.20....
43.
Özhan, Ş., & Akkaya, D. T. (2020). The effect of nostalgia proneness on ad-evoked nostalgia, brand attitude and purchase intention. Istanbul Business Research, 49(2), 380–396.
https://doi.org/10.26650/ibr.2....
44.
Pacanek, N., Romanowski, R., Rojik, S., & Kauerová, L. (2025). City placement and set-jetting: gender differences in the case of Mamma Mia! Movie. Scientific Papers of Silesian University of Technology. Organization & Management, 220, 113-130.
http://dx.doi.org/10.29119/164....
45.
Pereira, V. C., Pollán, M. M., & Amboage, E. S. (2022). Nostalgia, RetroMarketing, and Neuromarketing: An Exploratory Review. Journal of Creative Industries and Cultural Studies – JOCIS, 7, 106–126.
https://doi.org/10.56140/JOCIS....
46.
Phau, I., Quintal, V., Marchegiani, C., & Lee, S. (2016). Looking beyond pasta and pizzas: Examining personal and historical nostalgia as travel motives. International Journal of Culture, Tourism and Hospitality Research, 10(3), 296-309.
http://dx.doi.org/10.1108/IJCT....
47.
Pi, X., & Chen, X. (2025). Corporate Identity Construction in the Kidult Era: A Discourse-Historical Analysis of the British Brand Jellycat. Regional Business and Culture Studies, 1(2), 22-35.
https://doi.org/10.37420/j.rbc....
48.
Pine, B. J., & Gilmore, J. H. (1998). Welcome to the experience economy. Harvard Business Review, 76(4), 97-106.
49.
Rahma, I. V., Wardhani, M. F., Aqmala, D., & Hariyadi, G. T. (2025). The role of e-trust, experiential marketing and advertising in purchasing decision on e-commerce Tokopedia. Jurnal Ilmiah Manajemen Kesatuan, 13(1), 151-160.
https://doi.org/10.37641/jimke....
50.
Rana, S., Raut, S. K., Prashar, S., & Hamid, A. B. A. (2020). Promoting through consumer nostalgia: A conceptual framework and future research agenda. Journal of Promotion Management, 27(2), 211-249.
https://doi.org/10.1080/104964....
51.
Rana, S., Raut, S. K., Prashar, S., & Quttainah, M. A. (2022). The transversal of nostalgia from psychology to marketing: what does it portend for future research?. International Journal of Organizational Analysis, 30(4), 899-932.
https://doi.org/10.1108/IJOA-0....
52.
Reisenwitz, T. (2025). Historical Nostalgia, Personal Nostalgia, and the Kidult: Comparing Older and Younger Consumers. Journal of Business Strategies, 42(1), 13-25.
https://doi.org/10.54155/jbs.4....
53.
Sadowska, K. (2016). Zabawki współczesne–o przemianie materii–realizm i surrealizm [Contemporary toys – on the transformation of matter – realism and surrealism]. In K. Kabacińska-Łuczak, D. Żołądź-Strzelczy (Eds.), Zabawka–przedmiot ludyczny i obiekt kolekcjonerski (pp. 147-159). Wydawnictwo Naukowe UAM.
54.
Same, S. & Larimo, J. (2012). Marketing theory: experience marketing and experiential marketing. In R. Ginevičius, A., Vytautas Rutkauskas & , J. Stankevičienė (Eds.), 7th International Scientific Conference “Business and Management-2012” (pp. 480-487). VGTU Press Technika, Vilnius.
https://doi:10.3846/bm.2012.06....
55.
Schmitt, B. (2011). Experience marketing: Concepts, frameworks and consumer insights. Foundations and Trends® in Marketing, 5(2), 55-112.
https://doi:10.1561/1700000027.
56.
Schmitt, B. H. (1999). Experiential marketing. The Free Press.
57.
Schmitt, B., & Zarantonello, L. (2013). Consumer experience and experiential marketing: A critical review. In N. K. Malhotra (Ed.), Review of marketing Research (pp. 25-61). Emerald Group Publishing Limited
https://doi.org/10.1108/S1548-....
58.
Sedikides, C., Wildschut, T., Arndt, J., & Routledge, C. (2008). Nostalgia: Past, present, and future. Current Directions in Psychological Science, 17(5), 304-307.
https://doi.org/10.1111/j.1467....
59.
Singh, R., Sharma, Y., & Kumar, J. (2021). A road less traveled in nostalgia marketing: Impact of spiritual well-being on effects of nostalgic advertisements. Journal of Marketing Theory and Practice, 29(3), 289–307.
https://doi.org/10.1080/106966....
60.
Smilansky, S. (2009). Experiential marketing: A practical guide to interactive brand experiences. Kogan Page Publishers.
61.
Sotelo-Duarte, M. (2022). Collecting nostalgic pieces of plastic: the journey of toy collectors and the effects of nostalgia. Qualitative Market Research: An International Journal, 25(2), 319-336.
https://doi.org/10.1108/QMR-07....
63.
Widowati, R., & Putra, W. P. (2018). The Effect of Experiential Marketing to Customer Loyalty Through Customer Satisfaction as Intervening Variable in Waroeng Special Sambal Yogyakarta. INCBAA 2018, Thailand, 167-182.
64.
Wiederhold, B. K. (2024). Nostalgia as Self-Care: Embracing the Kidult Culture. Cyberpsychology, Behavior, and Social Networking, 27(4), 238-239.
https://doi.org/10.1089/cyber.....
65.
Xia, L., Wang, J. F., & Santana, S. (2021). Nostalgia: Triggers and its role on new product purchase intentions. Journal of Business Research, 135, 183-194.
https://doi.org/10.1016/j.jbus....
66.
You-Ming, C. (2010). Study on the Impacts of Experiential Marketing and Customers’ Satisfaction Based on Relationship Quality. International Journal of Organizational Innovation (Online), 3(1), 189-209.
67.
Zarina, V., Vevere, V., Shina, I., & Baby, B. (2024). Assessment of the impacts of experience marketing on the brand image of textile companies in Latvia. In XX International May Conference on Strategic Management–IMCSM24 Proceedings (Vol. 20, pp. 453-462).
https://doi.org/10.5937/IMCSM2....
68.
Majchrowska, J. (2022). „Dziewczynki mogą wszystko”–o zwalczaniu stereotypu płci na przykładzie strategii marketingowej marki Lego [„Girls can do anything” – Remarks on Combating Gender Stereotype on Example of Lego Brand Marketing Strategy]. Media-Biznes-Kultura. Dziennikarstwo i komunikacja społeczna, (13), 121-132.
https://doi.org/10.4467/254425....